![]() ![]() Like the Mite and Little Bighorn, the Bone Heads use similar equipment (swords and shields) but they equip Fang items instead of badges. Like the Little Bighorn, they are fighters who are resistant to physical attacks, but they have a weakness to Light attacks, which some creatures may use late in the game. The skeleton men roaming the south Summerlands are worth picking up and using. You may want the other set of tricks, or simply a clone army that doesn't succumb to Dark Side mind control and murder you. The Splatterhorn and Batterhorn versions of this creature are good upgrades (they can learn healing spells, in case you need to cast one in a hurry).ĭupe the first one. ![]() The gear it uses will be the same as the Mite, and before long, you may find this creature to be your main hitter. ![]() The other great thing about this familiar, despite finding it early on to make it one of the few creatures to reach L99 first, is that it is neutral to most of the elemental attacks (see its stats).Ĭapture one, and if possible, capture a second one and start feeding it (or both) treats to "balance out" its growth in attack, defence, magical attack, magical defence, accuracy, and evasion. This is because the Little Bighorn is a fighter who is resistant to physical attacks. It has big arms, looks goofy, but will be a tough customer for your Mite to kill, even if your gear and level are slightly over the enemy. This creature is first found on the path to Old Smokey. Keep the mite around, but you will be using it mostly to occupy time late in the game until the next two familiars are available. You can also defend with the Mite (all versions) and dispense with the need to switch to Oliver (with D-PAD DOWN - all the Pokemon trainers humans can use provisions, tactics, and defend). The mite can metamorph into a Dynamite or a Mermite (the latter is better if just by a shade), and the only reason you have this creature with you is because it attacks with a golden glim, and it has decent attack and movement speed. You may consult your in-game Wizard's Companion for more details on each creature. The below are suggestions based off of 135 hours of gameplay on Normal and 20/20 hindsight, because if you're going to do something, do it with overkill.Ĭapture the following creatures early on, as they fit into the mid-game and late-game structure described below. #Dark and light taming sucks trial#They are the Thumbelemur from Tommy Stout, the Seed Sprite from the Golden Grove, and one of three familiars from the Great Sage after completing the Trial of Strength ( Shonky Honker, Boggly Boo, or Naiad) all which suck (except the Thumbelemur, which one form can learn a Revive-in-Battle spell). #Dark and light taming sucks for free#There are four familiars you cannot get rid of (by releasing them) - Oliver's Mite, Esther's Drongo, Swaine's crap-tacular Hurly, and Marcassin's Relixx, there are three more familiars that are provided to you for free (via the main story) and more if you complete various Errands and side missions. ![]()
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